Same goes for root / fear… Warriors are basically up the creek without a paddle. Warriors have no counter for being slowed and the opponent being hasted. my combat solution is to ignore the creatures and destroy the doors and go right for the other hero.Īgreed on treasure grove. (I only did it to stay ahead of the folks who were doing it, tried everything i could before stooping to that.) I’ll be changing mine back to the combat one shortly. True… but in my mind, the hammer shouldn’t be a viable strategy on this level. Until there is a way to grind out more gems, the multiplayer will keep a major gear gap (similarly, on the Treasure Grove - the warrior characters just don’t seem to have any hope of being competitive with the magic characters at the moment). I have some thoughts for doing fences + missile dodging, but I am trying to see if there is a combat solution… If the doors are broken open, there ends up being some pass through, but it is difficult to get extra spawns to head towards your opponent. I watched a couple of specific matches when I was paired with you, and it wasn’t that you weren’t getting pummeled, it was just you had SO much more HP than I do that even with me taking less damage with me killing my opponents, I can’t keep up. It is holding steady in the 12-16 range both sides. I played around with Cavern Survival a bunch the other day - I was able to squeek in to the top 10 barely with a legitimate shield / bash / cleave / attack strategy and free play only items. You also may be underestimating the number of opponents who have purchased gear though, Kevin.
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